Welcome to Brothers of Elysium!

This site is loosely based off of the Brothers of Elysium series, a story about the ongoing war between Heaven and Hell and the struggles that angels and fallen angels alike endure within both their own factions and within themselves. The differences here is that female angels exist and the deities of other realms are more involved.

We have a word count of 150. No prior knowledge of the series is required to start RPing and all pertinent information can be found under our guidebook.

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Tara • Admin • Site Owner
Loremaster


kj • Admin • Coding
Lore - General Questions
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All characters & writing © their respective owners

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Welcome back; your last visit was on Today
Important announcements and site events (among other things) will be posted in here.
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For discussing non-site related things and whatnot.
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Once you've filled out your character's profile, make a thread in here! Once accepted, you are free to start roleplaying as you wish.
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Looking to plot with someone else or want to try adopting a character someone else wants roleplayed?
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Collapse   Heaven
A massive, massive room with glassless windows all of the way around it underneath a white marble domed ceiling. The tiles are reflective white marble as well and the ceiling is held up by enormous white columns that dwarf even the largest angels. Sometimes seeds from the plants in the lower levels of Heaven blow in or are attached to the throne room's visitors, and as soon as they enter this place they begin to spread their roots and grow immediately. The Light radiated from the throne (God Himself) is so pure that, while it is impossible to actually see what God looks like because of how bright it is, causes no harm to anyone who looks upon it.

If it is during the day, the room and the sky around it are aglow with bright white light. If it is night, the light is dimmed down to a silver tone, but God is still not very visible.

Around the room there are also many large crescent-moon shaped tables with rounded "points". On top of each of these tables is something that looks like it's straight out of a sci-fi movie: holograms of the earth on some of the tables, with various round "touch screen" controls for each aspect of caring for the planet. Global temperature control, disease control, and plant, animal and fungi controls that are much more complicated than simply touching the screen and dragging the colored dot where ever it "needs" to be. These are only a few controls, as there are many that would take a long time to list.

Other tables have a hologram of Heaven, layer by layer, with controls to their environments and the shield around Heaven as well. There are others with various planets unknown to man and even a few with controls for the universe as well. Some of these may or may not be the same universe that Earth is in, but who really knows?
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The White Court is where souls go to face their final judgement, but also where angels can be taken to stand for trial if they have done something wrong. There are many courtrooms within this gargantuan building, with 90% of it being reserved for human souls only, and the other 10% for putting angels on trial.

As the name suggests, the building is made only of white marble, much like the Throne Room. Many of the angels of death are here guiding souls to their assigned court rooms where one angel, usually one of the higher choirs like Principalities, listens to the angel of death plead for their soul's case that they guided there.

This is the only place and time that fallen angels are allowed to set foot in Heaven, most often one that represents that soul's biggest vice in life, such as lust, greed, sloth, etc. to argue that their soul belongs in Hell instead. Anyone is allowed to attend and watch these rulings, though not everyone is allowed to speak, much like the courtrooms on Earth today. Once both sides have presented both the good deeds and the sins of the soul does the judgement be passed whether or not the soul can enter Heaven. Only God can override the judges' decision, should He disagree with the sentence.

For angels on trial, things are different. Their trial requires five judges that must all come to an agreement on what to do with them. The judges can be from different choirs, but there is always one Powers angel that will also act as the executioner, should their sentence be the death penalty. It is not uncommon for the Powers angel to push for the death penalty, as they are the least forgiving of all of the choirs for the crime of treason. An angel on trial can also have many defendants, up to 10, and just as many prosecutors. More often than not, they are banished from Heaven for a time rather than permanently, but sometimes they have their charges dropped entirely.
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From afar, the Healer's Circle looks like a massive area enclosed by shimmering white egg-like boulders in a circle. The boulders are so big they can be easily spotted even from one edge of Heaven to the other. Inside the circle is a forest of all kinds of different trees and plants that humans would mostly recognize. All of them have some kind of flower on them or give off a pleasant scent, such as cherry trees, pine trees, easter lillies, etc. Nestled in this rainbow of color, there are houses even bigger than the biggest castles on Earth that have a very japanese-like appearance. Some of these are where the healers train and sleep, and others are the actual medical centers where patients go for treatment.

The buildings are all made of dark redwood, and in each patient room is a bed, lots of space to stretch out wings, a white bowl with a gold edge containing water, and a table of surgical tools. There is a window for every room that is usually open just enough to let the scents of Heaven's blossoms flow through, which aids healing by relaxing the patient via aromatherapy.

In each house for the healers, everyone has their own room which is about the size of an entire apartment complex itself. There is plenty of space for a bed, bookshelves, and anything a healer would need to keep themselves calm and in a good mood, since their healing abilities can be greatly effected by their state of mind.
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This room is nestled somewhere in the upper levels of the Gray Cliffs, but is arguably the smallest room in Heaven. That being said, it is still quite massive. It is one room, but is divided into three "sections" by a slight narrowing and then re-opening of the smooth gray stone walls as one goes from section to section. Section A has a map even wider across than the biggest archangel's wingspan. This is a map of Heaven, with each of it's 9 layers in a different color right on top of the other. For a human, or anything unable to see in ultraviolet, it looks like nothing but scribbles and jumbled words. Anything with the ability to see ultraviolet light can easily separate the 9 layers by the slightly different color that reflects off of each line for the different layers.

Section B is a much smaller map of the Earth. While the earth itself is easily recognizable by humans, once again ultraviolet vision is needed to see the ink that Michael and his top officers have made in the map, pointing to the hundreds of entrances that Hell has all over the world. There are other notes here and there as well as time goes on and more is learned about Hell's activity and what they are doing to shape the Earth. Humans can see these notes if they happen to bring a blacklight, as there isn't any layers upon layers of different kinds of ink to make everything unreadable as it is on the map of Heaven. Even still, they would need to know how to read Celestial Script to understand it.

Section C is just as unreadable without ultraviolet light, because it is the 7 layers of Hell scribbled on top of one another. A blacklight will not help here, since it can only reveal the "invisible ink" in one color (usually lime green or bright purple) and the ability to see multiple colors under ultraviolet light is crucial to being able to decode the map. The map of Hell is far from complete, as getting in and out of such a place is very difficult without being detected and killed.

This is often where strategies are planned under Michael's scrutiny.
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The only blackened place in all of Heaven due to the several thousand pits of Uriel's fire constantly burning away in this area. Nestled deep inside one of the biggest mountain ranges in Heaven, the Forges is where the impervium is mined, melted down, and then crafted into weapons and armor. Impervium is a very stubborn metal that resists heating so well that only the flames of an archangel could melt it, and even then the process takes about a week. The impervium also cools very quickly, making it a real pain to deal with. Since it is impossible for Uriel to keep a steady stream of flames around his body for a week, he set many smaller fires in pits that are constantly being fed fuel to keep them alive.

The Forges are wide open with many windows to release the heat, but it is still sweltering hot even for other angels.
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Basically one giant post office, the Couriers Headquarters houses all of the messengers of Heaven outside of it in their own homes. The building where all of the business itself is done is at least eight times as large as an entire football stadium filled with cubby holes all along the walls on all sides about 3 square feet each with different labels on them, depending on where the messages are supposed to go.

Most of the items needing to be delivered are meant to go from one side of Heaven to the other, or up or down the different levels. Officers of Heaven and other high ranking individuals usually have one or two messengers that follow them around, so that when something needs to be delivered promptly, they can fly it to the Courier's headquarters, put it in the appropriate hole, and then fly back to await further jobs. Urgent scrolls have a red ribbon on them.

A messenger is given up to 50 or more cubby holes to watch, and his or her job is to fly them as fast as they can to wherever that cubby hole is assigned to. Gabriel has his main office here as well, and he usually keeps the others motivated but can deliver messages himself as well. He is used only for the most urgent of messages, however, as he is the fastest horizontal flier of all of his brothers.
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These cliffs expand almost all of the way around Heaven's lowest level. As the name suggests, they are gray, and they are hundreds of thousands of feet high and riddled with dug-out shallow caverns. This is where all of the Heaven's warriors can be found, living almost stacked on top of one another as if they were living in apartments. This is the barracks.

The lowest level is where all of the younger angels are located, still not graduated from warrior training. They are not allowed any impervium weapons, and train only with steel weapons and armor only until they have proven their worth and can move on to impervium. All around the cliffs is a variety of different landscapes, but the most common is woodlands.

The middle levels is where all of the graduated warriors are, and this makes up the bulk of the warrior population. Their walls are held up by gray columns that are decorated a little bit with spiraling semi-precious stones.

The highest level is where the elite warriors and Michael's Quarters can be found. Their columns are usually decorated with precious metals and gleaming gemstones to mark their location. Michael's quarters is at the very top of the cliffs and inside a building that looks more like a fortress than a house. Double doors are heavy enough to slow anyone trying to come in without an invitation, and they make plenty of noise when opening to alert the general that someone is coming in.
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Heaven is a vast place with many kinds of landscapes. The lowest levels of Heaven aren't much different from Earth, though the plants and animals are much bigger, stronger and healthier due to being in such a pure environment. There is literally any kind of landscape and animal species imaginable on the lowest levels.

It's on the mid-levels that things start to get strange. Species of plants and animals that look similar to the earth species are there, but they are very different at the same time. Many trees actually react quickly to outside stimuli like animals do (e.g. moving vines away from touch) and the animals have very striking colors and patterns not seen on Earth. Some animals even have luminous markings and are capable of very simple speech that humans could understand. They are all very massive in size.

The top levels looks like something out of pure fantasy. There are creatures like phoenixes and unicorns there, though no huge dragons exist. Only very small ones no bigger than a dog, due to angels and dragons not getting along all that great. Plants are also seen on rocks that float weightlessly through the air. Any blossoms on trees or in the grass glow brightly.
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Collapse   Earth
Anywhere from the Mexican border to Canada can be RPed in this forum.
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Anywhere South of the Mexican border can be RPed here.
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If you need your character to be in Europe for some reason, go ahead and make a thread here. Do research on the landscape first!
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A huge island nation in the corner of the world. Various landscapes. Has cool zoos. Your character can be anywhere in Australia here.
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Awesome continent with epic animals. Place your character anywhere in Africa here.
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Usually pretty cold. Anywhere in Russia you want to place your thread is allowed here.
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Various landscapes and many cities to choose from. You can start a thread anywhere as long as it is in China.
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This is usually a pretty sandy place but other biomes are located here too. Mostly hot and dry. A very important area for the three biggest religions: Christianity, Islam and Judaism.
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Collapse   Hell
In stark contrast to the throne room in Heaven, the Black Throne Room is dark and meant to be just as intimidating as it is impressive. While not quite as large as Heaven's Throne Room, it is still larger than a typical human castle in terms of square feet. Giant black columns made of lustrous obsidian are covered in thorn-like protrusions that are placed around the entire room in irregular, strategically placed patterns. They are designed to slow and disorientate anyone not familiar with the layout of the room. The obsidian ceiling is flat instead of domed and the floor is made of the same shiny black stone. The little light that is given off by the red crystals here reflects in all directions, giving the room an eerie feel.

The black throne itself is surrounded by small, brilliant blue crystals that are almost pale enough to be white, as if to draw in and comfort those who find the red and black of the room unnerving. It is made of volcanic rock as well, but not obsidian and does not reflect light in all directions like the rest of the room does. Lucifer can be found here sometimes, though he isn't in this room for long. He is the king as well as the general of his army, so his "office hours" here are short.
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A giant prison made of a mix of impervium and rock with impervium embedded into it to prevent even angels from escaping. There are human souls here and there here, but it is mainly for any fallen angels that defy Lucifer or break Hell's laws. It is also where prisoners of war are kept. Each cell is only big enough for the average Angelus buteo to move backward, forward and side to side about three paces before hitting either impervium bars or the special impervium-laden rock walls. There is a drain in the middle of each cell as well, but no bed.

Should a prisoner escape, the penitentiary is of course, difficult to navigate, like a maze. There are also traps laid about designed to do anything from incapacitating a prisoner temporarily or even maiming them permanently to discourage escape.
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Specifically Hell's healing tunnels which are just as vast as Heaven's. There is more light in here, mostly for psychological benefit, from the giant yellow crystals that grow abundantly from the obsidian walls. Inside each room is a bed, two massive bowls of water (one for cleaning and one for drinking from), a surgical tool table and a smaller bowl of oil that can be heated after scented with something. This is also entirely for psychological benefit of the healers and their patients.
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Like the War Room in Heaven, there are three sections with large maps of Heaven (though very incomplete on Hell's side), Earth and Hell all written in the same ink that is only visible to creatures who can see in ultraviolet. The difference here is that their sections are in a triangle shape rather than one room leading into another in a straight line. The only light is purple coming from the crystals overhanging the maps from the obsidian ceiling. It is it's own blacklight, so humans can see the ink just fine but will have a lot of trouble trying to decipher any of the marks.
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This room is difficult to get to and very confusing even once you're in if you don't know your way around. It is located somewhere in the caverns, but with so many twists and turns and tunnels doubling back on themselves that someone unfamiliar with it is bound to be lost and wandering for a very long time before they find the room.

Inside it is filled with all of the weapons, armor, and several fires in which to melt the metals down into something else if it is needed. All of the metal was either stolen from Heaven's soldiers after they were defeated, or were on Hell's soldiers before they fell from Heaven. Impervium is in danger of being in short supply at all times, so stealing impervium from Heaven's warriors is encouraged.
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A series of open arenas where the lowest of the demons, "the pit fighters" are pitted against each other for the entertainment of the crowd. There are about 50 different arenas with the pit fighters kept in cages made of impervium out of sight until it is their turn to go fight. Human souls are sometimes thrown into the arenas basically just to be ripped apart by the demons that prowl the grounds here.

A pit fighter was an angel at one point, but being away from the Divine Light had been too much for them and they were driven insane from it. Now they are nothing more than ferocious animals, useless as soldiers, and this is their home. They growl, they bite, and they use the impervium claws artificially wedged into their fingers to scratch at opponents or anything that gets too close. They often have almost no feathers on their wings so they are incapable of flight. They are also riddled with scars and wounds that were only partially healed or just enough to throw it back into the ring.

Pit fighters are capable of very little speech, so talking to them or trying to get them to remember that they were angels once is a waste of time. They have chosen to forget what they were on purpose.
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Exactly what it sounds like, the Burning Lake is where a vast majority of the human souls end up. They "burn to death" over and over and over again as their "bodies" repair themselves after each death only to endure it again. Sometimes the residents of Hell will pull them out to torture them in however way they see fit before throwing them back in once they're bored. The lava lake is huge, spanning hundreds of miles across on all sides. A lava fall descends down from it into a black abyss that seems to never end, even as black winged angels fall down it to get to the Caverns.
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In the lowest bowels of the abyss, the caverns are where many of Hell's residents kick their feet up. The first several miles of caverns belongs to the ordinary soldiers, the grunts. Further back are the healers and even further behind them are the rooms for the 7 highest ranking officers in Hell, including Lucifer's.
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The great tree Yggdrasil is large enough to hold the nine realms of the Norse within it's shaded branches.

Niflheim - The primordial realm of ice and mist, and the northernmost of the realms

Muspelheim - The primordial realm of fire, located opposite to Niflheim. Home of the fire giants, and Surt, who is their leader and sworn enemy of the Aesir.

Asgard - Realm of the Aesir, ruled by Odin and his wife, Frigga. Valhalla is also located within.

Midgard - realm of the Nords, similar to our Earth, if a bit colder. The rainbow bridge connects Midgard to Asgard.

Jotunheim - Land of the giants, and a mountainous, forested realm.

Vanaheim - Home of the Vanir, or the elder gods, they are rarely heard from and after a failed war against Asgard, are mostly under Odin's control.

Alfheim - The high elves, minor deities of nature and well-known for their skills in magic and archery. Ruled by Freyr.

Svartalfheim - dark elves and dwarves, famed throughout all the lands as master craftsmen of wood and metal. Also known for making powerful weapons for the gods. Ruled by Hreidmar.

Helheim - The land of the dead controlled by the goddess Hel, and nearly as cold as Niflheim, which is the realm it's closest to. Dark and dreary, it is said those that die a dishonorable death will never again feel happiness or joy and can never leave.
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Realm of the Greek gods and their subordinates, the mountain is high and a mirror of what the Mount. Olympus on Earth used to look like. The mountain range is littered with deep gorges and gullies, steep ravines, lakes and rivers and is a rather bio-diverse area on the whole. There are both rocky regions and forests along with plains and valleys. The valleys are fertile and well-suited for farming, although storms over the mountain are quite frequent, often aligning with Zeus' rages.

Underneath the land is the realm of Hades, where the souls of the dead wander, after being ferried by Charon over the rivers Styx and Acheron by way of pole boat. It is a bleak, eternally dark and gloomy land, but Hades is usually quiet and peaceful. The dead who wind up here are prone to wandering silently, and often the only ones to disturb the eerie quiet are the living and gods passing through.

Twice the distance from Olympus to Hades is Tartarus, an ancient prison far below Hades for the worst offenders, violent criminals, gods and titans. A true abyss, what land there is is rocky and dry as a bone. While there are no actual prisons or jails, the smaller islands that drop away into nothingness are prison enough for those chained to them and for those without flight. Unlike Hades, Tartarus is far from quiet. The faint clicking of chains is ever-present, the occasional moan from an injured prisoner can be heard, alongside the tortured, agonized screams of prisoners that seem to carry for miles. There are many prisoners here who aren't chained to the small islands and roam the lands freely, often looking for a fight. Chief among them are the keres, spirits of violent death that are led by the destruction goddess Ker herself. They are equally, if not more dangerous than the prisoners they watch over and torment, and they are also some of the few with the freedom to actually leave Tartarus as well.
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